When I saw ItsNatureToDie's Impaled Guys Pack, I remembered one of my old, long lost Doom mods which made the impaled humans shootable. This mod follows the basic idea, with much better results than before.
Name: Shootable Impaled Humans
Summon: LiveStick1, Deadstick1, LiveStick2, DeadStick2
Ambient Sound: Zombieman pain
Sprites: id Software
Sprite Edit: DeVloek
Idea Base: One of my old mods and the Impaled Guys Pack
Adds a living variant of the Impaled Human (POL1) and a dead variant of the Twitching Impaled Human (POL6). All variants can be shot down or gibbed. They have less health than a Zombieman, and when they are down, the stick will block the way with a very low radius. The twitching variants make Zombieman pain noises when they hear you.
Note: When the impaled humans go down, an invisible "BlockingStick" actor is spawned. This is a work-around, as there is no DeathRadius property, only DeathHeight. Downside is, the blocking thing prevents the Archvile from resurrecting the twitching humans. If you think being able to walk through the sticks is an acceptable loss, just remove the lines that spawn the BlockingSticks and after you released the poor guys from their suffering, Archie will happily torture them once more.
December 28, 2012
Shootable Impaled Humans
Back in the day, one of my first DeHackEd experiments was to make the impaled humans shootable. First I simply made them bleed when hit, then I added a death sequence, which was the same as the Zombieman death. No sprite edits at all, but in-game it looked kinda cool. This mod is a re-make of the old one, with actual sprite edits, and it also adds a twitching variant of the dead impaled human.